Showing posts with label orlando. Show all posts
Showing posts with label orlando. Show all posts

Wednesday, December 26, 2007

The Suburbanization of Walt Disney World

"It was really nice. I loved being able to walk around to everything and not have to worry about traffic or parking. We could just leave the hotel and catch a bus and ride it right to the parks, and then if we wanted to go somewhere else we could take the monorail. Everything was just really easy to get to."

That is an (imperfectly reproduced) comment from my mom during a conversation we had about y family's recent trip to Walt Disney World in Orlando, Florida. I've been home for the holidays, and it was the first chance I'd had to really hear about their trip. It's certainly not the first time they've been to WDW -- in fact, it was their fourth (I was along for the first two trips, for the record). But this time -- and I have a feeling that blogging over this past year had something to do with this -- I found renewed interest in hearing about the same parks I'd visited and heard described so many times before.

What struck me, as you may have already guessed, was how very...urban WDW sounded in her description. For those who aren't familiar with the resort, the Disney corporation's largest theme park is located on a sprawling megalot southwest of Orlando. Four theme parks, three water parks, a huge shopping center, golf courses, a sports complex, and an obscene number of hotels are sprinkled around this huge land reserve, with everything of interest to tourists being conveniently connected to public transit. Well, "public" for paying resort guests.

WDW is often considered a poster child for the kind of dull, controlled, paternalistic environments that urbanists rail against. The word "Disneyfication" refers to a renovation which scrubs up and de-authenticates an existing place. Disney is soulless, and its theme parks are the most blatant manifestation of this. There is a megalomaniacal insistence -- nearly palpable when you're visiting the parks -- that your every move is being anticipated and manipulated.

Still, there are some interesting parallels between these theme parks and the urban environment. The walkability and transit connectivity certainly mimic the benefits of urban areas. There is also a diversity of experience that is often lacking in suburban places. As mentioned above, Disney is extremely careful to make sure that you only see and hear what they want you to see and hear in their parks, but that is not to say that there aren't variables in what you decide to do and see. In a way, this is true of all cities. Cities offer a wider range of experiences than a theme park, but there is always a limit on what you can see and do, whether they are legal, physical or otherwise. You can't climb a mountain in Chicago; the city is as flat as paper.

It was interesting, then, to hear that Disney had implemented yet another constraint on guests' experiential variety and the experience of some very loyal guests -- the 'rents, again -- had been less satisfied with their overall experience. While they still had a great time, the resort's new pre-paid meal plan system was apparently taking some of the excitement out of this already super-controlled environment. Mom again:

"With the meal plan, you have to reserve your spot in a lot of restaurants, especially for dinner. We saw a lot of people getting turned away from restaurants because they were booked up months in advance. It used to be fun, when we'd go, to be able to just walk around and enjoy the park and, if we found a place that looked interesting, just eat there. Now, you have to book your meals 180 days in advance, which isn't as exciting."

In an effort to make things easier for guests, Disney has actually made their parks a little less pleasant. Especially with a theme park, controlling a guest's experience of a place -- through as many of the five senses as possible -- is important to creating a memorable themed experience. But if there is too much effort on the part of the party controlling that experience, it can actually be detrimental to the guest's overall impression. It's a delicate balance that urban designers and planners could likely learn from. For certainly, the same thing must apply to cities. So how much of a city should be controlled (through zoning, height restrictions, traffic controls, and other legislation) and how much should be left up to residents to shape? Cities are a much more participatory place than theme parks; this only makes this question of balance more important.

Sunday, April 22, 2007

DisPlace Me


You might have figured out already that I consider place to be a pretty important thing. While it doesn't get the attention that it deserves, individual geography plays a huge role in how we understand our selves and how we fit into the global community. One social problem that I've always found particularly disturbing is the loss of place. Refugees around the world, forced from their homes by war, famine, natural disasters, or any number of causes, often find themselves in places that do not want them. Whether this means that they are not welcomed by the people or by harsh terrain, the outcome is the same. Refugee camps are communities that cannot be, because of the high transience and mortality rates. Nothing in a refugee's place in the world is permenant; they have nothing to hold onto.

Next weekend, in 15 cities across the United States, Invisible Children will be hosting DisPlace Me, a simulation/protest that is designed to help Americans understand what it is to lose their place in the world. From their website: "The Lord’s Resistance Army (LRA) has abducted thousands of children, subjected them to torture or sexual violence and forced them to fight in a violent guerilla army for 21 years—making it the longest running war in Africa. In hopes of providing protection from this rebel militia, the Ugandan government forcibly evicted its Northern citizens from their homes—giving them 48 hours to relocate into camps. Today, more than 1.5 million Northern Ugandans remain far from secure, suffering nearly 1,000 deaths per week due to inhumane living conditions in the camps.

"'Displace Me' is the nationwide event giving Americans the chance to respond.

"By traveling to one of our 15 camps and gathering together, the strength of our size will make a visible statement to our government and media that the citizens of the U.S. demand action in ending the war in Northern Uganda, in order to send the Acholi people suffering in the camps and the abducted children back home. The point is to travel; the point is to become displaced yourself."


Go get lost.


Links:
DisPlace Me

InvisibleChildren.com