Showing posts with label shanghai. Show all posts
Showing posts with label shanghai. Show all posts

Sunday, April 13, 2008

Urbanffffinds 026

So what I actually meant when I said "no new posts" was "no new long, fancy-pants psuedo-philosophical ramblings." Urbanffffinds is too fun to put on hiatus. Besides, the crop this week is hot. And so:












Tuesday, March 18, 2008

It Takes a Video Game to Save a Village

Most cities have a love-hate relationship with tourists -- civic officials love them, and residents hate them. Tourism generates billions of dollars in revenue for cities across the globe each year. The number of traffic accidents caused by tourists not watching where they're walking? So far, no reliable estimates have been made.

Still, tourism is a vital part of any urban economy. Even moreso, it can be a powerful factor for a neighborhood that is trying to lift itself up. Tourism As Economic Strategy is a well-worn path. But with all of the emerging technologies related to the web and wireless communication, it seems like the old urban tourism formula (cleaned up historic buildings + quirky neighborhood attraction + Starbucks and/or Cold Stone Creamery and corresponding independent cafe/gelato bar = success!) is due for an overhaul.

Let's start by thinking small, with the traditional Japanese village. Japan's demographic woes have been well-reported over the past few years; indeed, as young residents of this highly urbanized island nation put off having families and move to the cities in droves to pursue fast-paced careers, the raw population number isn't the only thing being affected. Culturally, Japan is seeing the evaporation of its small villages, and the slow death of ancient rural and cultural traditions.

Enter: mixed-reality gaming. An explanation, c/o Very Spatial: "One of the areas of convergence for location-based applications and gaming is the idea of mixed reality, where places in the game correspond to real-world locations, and actions in one lead to events or consequences in the other." A recent Nintendo DS game, Treasure Quest: Enoshima, follows this very blueprint, using a small island north of -- surprise! -- Tokyo as the setting for a handheld video game. Players have to visit and explore the actual island to play the game. The DS unit acts as the mixer, blending the fictional and real worlds, literally with the push of a button.

The problem with Treasure Quest, though, is that it's over. The software could be downloaded off of the internet, and the game only ran until February 19th. Makes sense, considering that Nintendo doesn't own the island, and thus can't stake any real claim to it. But what if they could? What if, as a way to draw in tourists, a rural village somewhere in Japan agreed to sell off a large number of its abandoned buildings to Nintendo in an agreement to become the permanent setting for a mixed-reality video game?

It sounds crass at first, but with the right amount of finesse, it just might be a win-win economic development strategy. For instance, to prepare the town for guests (players), Nintendo would agree to upgrade local utilities. It would also take on the responsibility for upkeep of public areas. Streetscaping, garbage collection, and parks maintenance would be taken care of by the entertainment giant. Villagers would enjoy a higher quality of life at a lower rate of taxation (though I'm assuming the American system there since I know very little about the governance of rural Japanese villages). In return, residents would agree to coexist peacefully with players. A particularly savvy game designer would craft the game as a cultural experience, creating some sort of mystery or adventure plot that made use of the area's native traditions.

The argument could be made that Nintendo (or whatever company helmed the project) was being given too much power over a municipal entity; it could also be said that cultural traditions were being bastardized and pillaged in the name of commerce and fleeting entertainment. But when the options for the village are Sink or Swim, the picture becomes less black and white. After all, don't most -- if not all -- preservation efforts (architectural or cultural), on some level, tokenize the very things that they aim to preserve?

So assume that Nintendo creates a mixed-reality game around a rural Japanese town, and it becomes a wild success. Players start booking rooms at a nearby hotel months in advance for their chance to play. The villagers find new opportunities to pass along their cultural history and traditions. Nintendo makes a buttload of cash. Everyone's happy. A small town in rural Portugal hears of the success and decides to give it a try. Sony's European headquarters gets a call from the mayor...

Ten years later, mixed-reality gaming has become an economic silver bullet. Hundreds of villages in countries around the world have mixed their realities with fantastical virtual counterparts. The trend goes big-time when the city of Detroit sells a square mile of its infamous "urban prairie" to the Walt Disney Co., which painstakingly re-creates the neighborhood circa 1930 to stage a depression-era mob mixed-reality urban epic. The arts & crafts bungalows are the hotel. Visitors live in the game. A month later, Blizzard Entertainment announces a joint deal with CCTV and the city of Shanghai to buy up hundreds of defunct surveillance cameras and create the world's largest multi-player mixed-reality on-and-offline mega-game. The setting? Pudong.

Of course, it must be asked: when is the reality in question no longer considered to be mixed? When does "mixed" become simply "augmented?"

(Photo from Flickr user Mathias M. The original full-color version can be viewed by clicking the photo.)


Links:
Mixed Reality Gaming In Japan (Very Spatial)

Monday, February 18, 2008

The Endless City Q&A

After a tiny bit of prodding, the folks at Phaidon sent over a review copy of the recently released book The Endless City, edited by Ricky Burdett and Deyan Sudjic, and containing essays by the likes of Saskia Sassen, Enrique Peñalosa, and the indefatigable Rem Koolhaas. Where will feature a review of the book soon, but first, another treat from Phaidon; the editors were asked a series of questions. The following is a selection of the highlights from the record of this Q&A.

What are the main issues that you think people should be concerned about when it comes to city growth?
The book has a section titled ‘Issues’ that we hope synthesizes the complexities of urban growth. In it, a number of the contributors outline key issues but approach them from a variety of viewpoints. For example, Richard Sennett argues that ‘over determination’ can kill the vitality and growth of urban centers. Cities need to be dynamic and its physical forms and functions need to be endowed with the capacity to respond to indeterminate, unpredictable forces. Frank Duffy applies a similar idea when explaining the urban office, so ‘adaptability’ is the central issue they both cover. Another issue the book clearly prioritizes is sustainable development. The contributions from Guy Battle and Nicky Gavron, along with the Knoflacher, Rode and Tiwari essay, all detail urban growth strategies that respond to the environment and the challenges of climate change. Another central issue summarized by the three essays by Gerald Frug, Enrique Penalosa and Geetam Tiwari is governance and civic participation – cities need to allow for a multiplicity of voices and actors as well as a variety of experiences but there needs to be an agent or authority that can intelligently negotiate this multiplicity and still get something done. Tiwari explains this with particular reference to the forces dominating the informal sector. Both Anne Power and Sophie Body-Gendrot elaborate on this as well as some of the other pressing sociological concerns that urban designers, policymakers and the general public confront in the act of city making. Of course it goes without saying that quality design is the ingredient that delivers a truly remarkable city and allows individual places to flourish. The essays by architects Rem Koolhaas, Alejandro Zaera-Polo, and Jacques Herzog and Pierre de Meuron all contribute various reflections about how to reconcile a variety of factors and perspectives enmeshed within the city’s physical reality. It should be noted that many of the essays in the Cities section resonate with the broader themes in the Issues section as well. The result is a cross-sectional analysis between the six cities [New York, London, Shanghai, Johannesburg, Mexico City, and Berlin] and the global world with issues finitely referenced to specific urban conditions.

What world cities do you expect to go through the greatest changes in the 21st century?
The fastest growing cities are in Africa and across Asia and its up to the next generation to make sure their development does not repeat the mistakes of cities in the developed world – this means Lagos and Kinshasa, Mumbai, Deli and Dhaka, as well as Shanghai and Jakarta. It is projected that by 2030, over 4 out of every 5 urban dwellers will be in the developing world so this will have huge implications for the global economy. At the same time, mature cities such as London and New York City, Berlin and Mexico City need to ensure that their future growth reconciles their layered history of planning mistakes and prioritizes sustainable transport and inclusive, contained growth.

The book talks about the importance of cities learning from each other. Can you explain that? For example, what can NYC learn from Shanghai? Can small cities learn from big cities?
There are countless examples of cities looking to other cities when deciding how to invest in their future growth and health. Congestion charging in NYC wouldn’t be a viable option had London not demonstrated how it could be done, and Mexico City’s Metrobús is a stunning success modeled on the Transmilenio in Bogota and of course Curitiba. Ideas must be partnered with implementation strategies and learning often is a matter of scale. So yes, small cities can learn from big, and vice versa. The essay by Knoflacher, Rode and Tiwari describes how small cities can serve as incubators for innovation precisely because of their scale. Understanding how cities implement large projects such as the Olympics in London, doing it with the right amount of investment in public space, has a lot to do with acknowledging how the city and individual neighborhoods have developed over time and how open space serves to socially integrate people from disparate backgrounds. The contributions of both Saskia Sassen and Enrique Peñalosa emphasizes this learning, especially in the latter how urban centers in developed countries are recovering from their love affair with the car, delimiting the access of automobiles in favor of public transport. Cities in developing countries could learn a lot from this. Most importantly, in order for ideas to transfer from one city to another, there needs to be a complementary understanding about how policies, decision making and funding align to facilitate implementation. Frug’s essay explains how the power structures of the six cities vary and what impact permutations to each city’s existing systems could have on local and regional planning mechanisms.

What are the key ideas that you want people to take away from reading this book?
The 34 contributors to the book – along with the hundreds of policymakers, politicians, academics, architects, planners, and urbanists involved with the Urban Age project which forms the basis for The Endless City – all believe that cities can offer a better social and economic life for its citizens. Now that half the world’s population live in cities, there is an urgent need to take stock of the new urban condition and find an approach to dealing with it. City sprawl should be contained and there are innovative strategies for creating high density, highly liveable environments. We want to help those charged with running and making cities understand the relationship between the socio-economic and spatial characteristics of cities – and we want the general public to understand how sustainable urban development can actually improve the physical form of their cities and the quality of their lives.

Are you hopeful for the future when it comes to our cities?
Enrique Peñalosa, the former mayor of Bogotá, offers an incredible explanation for why we should all be hopeful for the future of cities. Cities offer the potential for ‘quality of life equality’, i.e. access to green, open space and social and economic mobility as well as physical mobility. Across the world, people are moving into cities at an alarming rate – and not just mega-cities but smaller cities comprising an overall urbanized region. Most importantly, the twenty-first century will be increasingly focused on reducing both the overall sum and per capita production of carbon emissions, and as emitters of 75 per cent of the world’s pollution, cities are the battleground on which the future and health of our planet will be determined.

Is there any way for ordinary people to make change in their own cities? Do you have any recommendations for someone who wants to get involved?
Ordinary people make change in their city everyday. They do this by opting for public transport instead of a private car, by holding their government officials responsible for the quality of the built environment, and by advocating for equal access to green, open space. Ensuring that there is investment in sustainable forms of transport, and that access to healthcare, education and community services does not depend on how much money you make or the wealth of your locality. Most importantly, if you don’t know what your community is doing locally to advocate sustainable urban development, then join a forum and find out. Participate.

(Thanks, Faye!)

(Photo from Flickr users thequickbrownfoxjumpsoverthelazydog and howzey. The original full-color versions can be viewed by clicking the respective photos.)

Thursday, July 19, 2007

Planning Cultural Values Part II


Early on in the mission statement of the Ninth Malaysia Plan is the line "There is a danger of the country possessing first-class infrastructure but third-class mentality." As I started to talk about yesterday before the weather intervened, Malaysia's plan for developing a first-class mentality puts some hefty pressure on the country's urban planners. The challenge: plan to encourage a culture of knowledge acquisition.

As the Ninth Malaysia Plan illustrates, the country has grown a great deal over the past fifteen years or so. The government's commitment to education is, indeed, apparent -- the numbers suggest admirable. Secondary school attendance rates jumped 17 percentage points, while the country's Ministry of Education managed to slightly decrease the number of students per classroom and improve the teacher-to-student ratio. The importance of education and the growth of knowledge-based industries is evident throughout the mission statement (which is admittedly all that I had time to read...it's a solid overview, and the plan is rather long).

Of course, the government is using a set of religious principles called Islam Hadhari, which "emphasises development, consistent with the tenets of Islam with focus on enhancing the quality of life through the mastery of knowledge and the development of the individual and the nation; the implementation of a dynamic economic, trading and financial system; and the promotion of integrated and balanced development that creates knowledgeable and pious people who hold to noble values and are honest, trustworthy, and are prepared to take on global challenges."

Even still, while having a state-sponsored religion will make it easier for a government to direct cultural values, the idea of creating physical plans -- street grids, public spaces, civic amenities -- that literally attempt to re-organize the priorities of the people who live in a city is a pretty fascinating concept. While in the case of Malaysia it is easiest to see this taking shape in the bustling capital, Kuala Lumpur, the way that the Ninth Malaysia Plan describes its goals (or "Thrusts," as they are referred to in the doc) the most interesting cultural planning could likely take place in the countryside. The Second Thrust, which aims to raise the country to a "first-class mentality," specifys that "a special focus on raising the standard of schools
in the rural areas."

One of the big stories in the planning and architecture circles of late has been the emergence of very large-scale eco-cities, like the one planned for Chongming island just northeast of Shanghai or the flashier dueling proposals of Sir Norman Foster and that Koolhaas character in the deserts of the United Arab Emirates. These gargantuan developments make no secret of their chief ambition: to make people live in an environmentally-friendly way. These examples represent values-based urban planning at its zenith, and I bring them up simply to show the potential for what can happen when a rapidly developing nations sets its sights on accelerating growth by using city planning to directly improve society. If gleaming, compact Knowledge Accumulation Villages designed by Diller Scofidio + Renfro and Jean Nouvel start popping up in the Malaysian countryside at some point in the next few years, don't act surprised.


Links:
The National Mission (Ninth Malaysia Plan)

China's eco-city faces growth challenge (BBC)