Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Thursday, January 22, 2009

Wherever you go, there you are.

It struck me the other day, while reading one of Springwise's increasingly frequent posts on the mass customization of travel, that the types of travel apps and sites being developed right now to personalize the urban travel experience could have a profound impact not just on how we visit cities, but on how cities themselves function, as well.

Urban travel has long been a two-sided coin, with time in a new city being divided (in different ratios, depending on the tourist) between the standard landmarks like the Empire State Building, or the Forbidden City, and the day-to-day urban world that exists on the edges of guidebooks; think of Brooklyn back in the 1990s, or Beijing's fast-evaporating hutongs today -- places to which people are drawn to observe the day-to-day lives of other people, to experience the spectacle of the extraordinary-ordinary.

The Postcard City and the Real City are inevitably pitted against each other in a battle for the urban tourist's limited time. But as cities grow bigger and bolder on our increasingly urban planet, it seems fair to assume that greater and greater numbers of tourists will make their way down the streets of cities that they do not call home; as such, the traditional landmarks and attractions become more and more crowded, making the prospect of tooling around a lesser-seen part of the metropolis an increasingly attractive option for visitors.

The aforementioned trendblog has spotted some real doozies lately; a site that allows you to navigate cities by mood (Could Yelp-like testimonials about certain blocks, streets, parks, or even whole neighborhoods define or even change the mood of a given place?); another that uses personal data to create personalized guidebooks (Would the diversity of interests force travel publishers to re-think the meaning of the term "attraction?" I.E. cyclists' internationally competitive quests to speed up the steepest slopes could reboot the way a whole subculture navigates hilly cities like San Francisco, Pittsburgh, Guilin, and Lisbon); and yet another that helps you track down a hot scene at the last minute with crowdsourced GPS data (Anybody up for an impromptu, flashmob-style block party?)

The customization of the urban tourism experience not only makes wandering off the beaten path more common, but more enticing as well, and has the potential to distribute visitors more evenly around the city than old-school printed-paper guides, with their hyper-selective map insets and restaurant listings.

But does this dispersal of small-time explorers legitimize or cheapen the Real City? It seems like an echo of the ongoing argument about gentrification; after all, while tourists themselves are a temporary presence in a given location, their combined influence can be very powerful over time. (You could make a strong case for the influence of tourism in speeding the process of gentrification, itself.) And, while the carving of initials into a famous landmark is a time-honored tradition (as old as the very idea of "landmarks"), the tourists of tomorrow could soon be able to carve their very presence into the city in the unpredictable paths that they cut through it, shifting not only the way that other visitors, but the very citizens of the city in question, navigate and experience a place.

(Photo from Flickr users LondonSLR and neiljs. The original full-sized versions can be viewed by clicking the photos.)

Friday, January 2, 2009

The Topography of Community



Found during a routine aimless wandering through Wikipedia: a map of the boundaries of every commune (municipality) in metropolitan France. So interesting; I couldn't help but share.

Tuesday, November 11, 2008

CartogrAmerica

Besides its outcome, the 2008 election was remarkable for another reason: the incredible range of maps produced to explain how people voted. My favorite map, by far, was actually a cartogram produced by Mark Newman.

2008Cartogram

Cartograms, "transformations of a map where the original polygons expand or contract their area based on an attribute value they have," can tell remarkable stories. In Newman's cartogram, above, counties are scaled based on the size of their populations and colored based on the proportion of democratic and republican votes. Besides being able to see how many people actually live in urban areas, this cartogram shows how people tend to vote there too. More analysis and a comparison to the 2004 election can be found on Newman's site.

(Cartogram by Mark Newman. Version with labels available from flickr.

Tuesday, July 22, 2008

Rankability

WalkScore has taken their delicious color-coded walkability maps, previously covered on Where, national. The results are...well, a bit disappointing. Perhaps I'm the only one, but I'm getting a bit tired of seeing rankings that use central city populations to determine the sample cities when metropolitan populations are far more important in determining the stature of an urban area. It makes little sense that Jacksonville, Tucson, and Oklahoma City make the cut for such rankings while St. Louis, Cincinnati, and Pittsburgh -- the central cities of much larger, more important metropolitan areas -- are left out because they've lost population to suburbanization.

This methodology has been a minor annoyance to me for some time, but the oversight seems particularly egregious in the case of WalkScore's ranking since it punishes densely-built urban centers for falling victim to exactly what the site is supposedly working against, and rewards cities that inflate their population counts through annexation and suburban deveopment patterns. The end result is a bit embarassing, with the overall city scores dropping under 70/100 points before you even get past the top ten on the list. Average everything out and the US gets a big fat F for walkability in its cities.

While there's a long way to go for Americans to become a more pedestrian-minded people, the idea that only a handful of our major cities are walkable is a bit absurd, and seems more like a misrepresentation than useful information. While it certainly shows the damage that suburbanization has done to our cultural understanding of urbanity, it says little about the actual state of walkability in America.

And that's too bad, because the maps look great, and the idea behind the rankings is a good one. If real estate is about location, the mantra for academic study should be "Execution, execution, execution."

Thursday, July 10, 2008

Digital Density

CHICAGO, 2008


Dense concentrations of people = dense concentrations of information. Will the NIMBYs of the digital city complain about websites that ruin the character of neighborhood infoclouds? Or perhaps block new sites from launching because they displace smaller, scrappier sites with more interesting content? Will the artistic streetpunks and art insurgents of tomorrow be carefully and sneakily grafting their tag onto Flickr images?

Is the future of urban activism electronic?

Thursday, June 26, 2008

The New WalkScore

The popular Gmaps mashup, which made a big splash in urbanism circles last year when it debuted, has a fantastic new color-coded map of Seattle up on their site. Hopefully this is a sign of things to come. I'll be waiting anxiously for the Chicago map.

Sunday, April 27, 2008

Urbanffffinds 027

Apologies for the lack of Urbanffffinds last week. This week, please accept this double-shot of urban imagery goodness as a peace offering. And some more happy news: part-time employment has been secured, and regular posting will resume at Where, starting with almost three weeks of great arch&urb stuff in a hearty linkdump, tomorrow morning.
















Friday, April 4, 2008

WEEKEND READING: March 29-April 4, 2008

First things first: MONU has put out a Call for Submissions for their upcoming issue on "Exotic Urbanism." Sounds freaking brillaint. Now, on to this week's cream o' the crop.

ITEM ONE: New-ish blog Boredom Is Always Counter-Revolutionary with a cutting rant about advertisements, architecture, and envisioning the city of the future.

ITEM TWO: Lee Bey has his own cutting rant this week, this one zeroing in on race, crime, and public housing in Chicago. Spot-on.

ITEM THREE: Switching gears a bit, MNP's post on suburb-eating robots will blow your mind and tickle your funny bone. (Photo credit)

ITEM FOUR: Interchange blogger Scott Page on DIY Urbanism and the upcoming Wicker Park Bucktown workshops in Chicago.

ITEM FIVE: CS Monitor examines Hugo Chavez's plan to build a Venezuelan Brasilia of sorts. Welcome to Caribia, the 21st Century Socialist City.

ITEM SIX: Some eye candy from The Map Room -- a collection of late 19th and early 20th century maps of Latin American cities.

ITEM SEVEN: More humor to cap things off this week. The Onion features an hilarious exposé on the aristocrization of gentrified neighborhoods in American cities (via Super Colossal).

Adios, compadres. See you next week!

Monday, March 31, 2008

W(e are )here

The following post contains the introduction that this blogger wrote for the W(e are )here show, which opens today at the Intermedia Arts Gallery in Minneapolis. The show is being curated by the founders of Solutions Twin Cities, one of whom happens to be Mr. Colin Kloecker of BLYGAD fame. If you're going to be around the Cities at all between now and May 9th, 2008, do stop by and take a look. For more information, see the link at the bottom of the post.

------------------

During the Age of Discovery, great explorers crisscrossed the planet in search of uncharted territory. They left a visual legacy in the maps that recorded their journeys, and with each new discovery, mankind's knowledge of Earth grew. One can only imagine how thrilling it must have been to live in a world that was seemingly growing larger by the day. The very concept of "where" -- humanity's understanding of our relationship to the world around us -- was expanding.

Today, the internet revolution has democratized exploration in ways that Columbus and Magellan could never have imagined: everyone has become an explorer. New cartographers are adding their personal explorations to existing maps and creating new records of their own experiences. If that which is observed is inherently altered, it follows that a person's experience of a place directly changes the place itself; places are what people believe them to be. That means that today's maps are about much more than hills, valleys, rivers, and roads. Maps have become tools for examining the emotional, sociological, and philosophical aspects of the human experience.

The concept of "where" is changing once again, expanding to include increasingly minute and varied facets of our world. The ever-ephemeral sense of place is created by human interaction with the physical world. Maps have always charted changing systems, but in the internet age the more intense focus on the hyperlocal has sped up the rate at which cartographers work. Slower-moving features of the planet -- shifting continents, growing cities, and eroding shorelines -- have already been adequately mapped; places are now being recorded as they exist for short periods of time. New maps record what could be termed the "hypercurrent."

Within this gallery, you will find a sampling of how cartography is being redefined by this change in scale. Whether recording a tiny patch of previously unremarkable forest floor down to the tiniest twig and blade of grass, reorganizing the contents of the Bible to visualize cross-references and social relationships, or taking a fresh look at urban growth by examining the construction date of houses currently on the market, today's cartographers are rethinking how the world around us is recorded and represented to assert the fact that we are here. This new breed of explorer is taking the impersonal maps and graphs of yesterday and making them deeply personal.

Welcome to the New Age of Discovery.
Where is expanding. W(e are )here.


Links:
W(e are )here (Intermedia Arts)

Solutions Twin Cities

Blog Like You Give a Damn

Monday, March 17, 2008

Exploring the City of Tomorrow

A hypothetical Aura Map of Istanbul's Golden Horn.


Google Transit wants your city to get on their bus. At the American Public Transportation Association's recent TransITech conference the web giant's mass trans-tracking maps app (say that five times fast) challenged every transit agency in attendance to upload their schedules and information to the site by Earth Day of 2008. If Google's effort at TransITech is successful, live, up-to-date GPS-powered transit tracking for every major city in the country (and beyond) could be a reality much sooner than one might imagine.

It's a bit freaky at first; there's a whiff of Big Brother, and a dash of 1984. But once the knee-jerk paranoia passes, the benefits begin to sink in. With live-feed transit information, Google Maps and Google Earth could eliminate the need for standing on a windy or snowy street corner for twenty minutes, waiting for a late bus. Outside it could be pouring rain, but you'd know exactly when to leave the house to catch your train. Even making connections could be more easily choreographed. Suddenly, one of mass transit's biggest drawbacks -- unreliability -- is eliminated. Overcrowding becomes less of a problem, and the whole system runs more smoothly. Everyone wins.

Online mapping technology has come a long way since the basic click-navigation maps of MapQuest hit the web back in the 1990s. Nowadays you can easily access street-level views, satellite images, and highly-detailed maps of buildings and amenities of dozens of cities. Certainly, this makes the prospect of taking an exploratory walk through a new part of town less daunting; you can preview your route, get a feel for landmarks, even decide where you want to stop for lunch. But there's still a dimension missing. Online maps are still very much stuck in the 3D-level, at least as far as the masses are concerned. We're still figuring out how to map the most important factor in cities: people. Not individuals (again with the creepy 1984ishness), but crowds, traffic patterns, and even emotions.

Think back, once again, to the SimCity game franchise. In later versions of the game, players could open up maps that charted everything from traffic to crime to the general happiness (aura) of the entire city. Live. Can you imagine the potential of people-mapping technology as a tool for planners and policy-makers?

A scenario: it's 8:00pm on a Friday in the year 2015, and you're looking for something to do. You grab your wi-fone and fire up the GoogleCity live maps app. There are three parties within a ten minute walk of your house being advertised on GoogleSocial (a convenient MeetUp/Bebo-powered mashup), a wifi-gallery showing one of your favorite artists from deviantArt four subway stops to the south, a restaurant opening on the corner where that hookah bar just closed last spring, and a band whose iSpace page you just subscribed to because you heard one of their songs on Pandora's new Loc:Audio channel. There's no excuse to be bored. And oh, look -- if you leave now, you can catch the next bus, but it'll be at least five minutes for a train. Perhaps tonight will be a concert night? The e-stars have aligned...

You're happy. You're entertained. You click a button on the screen that tells Google that someone on your block is in high spirits. The block's aura jumps up one point. At City Hall a few weeks later, the general happiness trend of your neighborhood is noticed to be on the rise. Civic officials study the area to learn why this spike in aura has been occurring, and use this people-powered live information to liven up some less brightly-colored spots on the map. Repeat this process with any resource, tangible or otherwise. The places that need something get it more quickly, and the decrease in wasted funds leaves more tax money to be distributed wherever it's most needed.

Now you, as a citizen, have every right to see this information if your elected officials are looking in. So the aura map overlay is available via GoogleSocial. You tap the screen, pull it up. There's a spike near your friend's apartment building downtown. What's the deal? Street fair. You are so there. You lift the phone to your ear, call the friend, and then check a transit map. You just missed the train, which means 10 minutes of waiting. But oh, there's a cab around the corner. You ping it with the push of a button, and you're on the road a few seconds later.

The next day, you're ready to go for a run. You check out air pollution and crowd overlays. The wind is blowing everything to the south today, so air quality will be best on the north side of town, which is good, because that's where you live. The big orange blob in the middle of the park closest to your house suggests some kind of festival is going on. Not wanting to deal with people-dodging, you check out the riverfront. Clear as crystal. And you're off!

The full potential of maps, in terms of improving the quality of life in cities, is just beginning to be realized. Soon, maps won't just tell you where movie theaters are; they'll tell you which ones are less likely to be crowded, dirty, or noisy. Get ready for the cartographolution.

Links:
Get Your City On Google Transit (WorldChanging)

How Google Earth Ate Our Town (Time)

Sunday, March 9, 2008

Weekend Reading Addendum

While cleaning out the email inbox, I stumbled onto some links that I have been meaning to add to Weekend Reading for some time now, and keep forgetting precisely because they're in my email inbox and not saved in my reader. Oh, my poor addled brain, unable to keep track of all these internets. Without further ado...

The website of the Hand Drawn Map Association (Photo credit)

A new blog called Variable Interest

Another from PlannersWeb

The new Monu on "Border Urbanism"

Enjoy, compadres.

Friday, February 22, 2008

WEEKEND READING: February 16-22, 2008

You know how once a month or so Weekend Reading starts off with me getting all excited and writing something along the lines of "OMG you guys this week is SO GR8!! Read all of these they are AMAZIN! FURRILZ!"? Well, this is one of those weeks.

Read all of these. They are amazing. For reals.

ITEM ONE: Tijuana's enterprising spirit influences the design of a new affordable housing project in Hudson, NY.

ITEM TWO: Airoots features another great post about resistance to the Dharavi Redevelopmet Project in Mumbai, this time focusing on the efforts of the fiercely independent neighborhood of Koliwada.

ITEM THREE: Hayley Richardson on the obnoxious futility of twenty- and thirtysomethings bemoaning the loss of "authentic New York," a place that most of them never really knew in the first place.

ITEM FOUR: All About Cities pulls some great Lewis Mumford quotes, including the following gem: "The chief function of the city is to convert power into form, energy into culture, dead matter into the living symbols of art, biological reproduction into social creativity."

ITEM FIVE: A spectacular and almost disturbingly detailed map of London, reimagined as an island. (Photo credit)

ITEM SIX: Part IV highlights some recent articles about the Untergunther, a subgroup within les UX, which is itself a group of people "who are on a mission to uncover and exploit the city’s neglected cultural underworld."

ITEM SEVEN: AdaptiveReuse.net is a blog about creative adaptive reuse projects around the world (natch).

See, what did I tell you? That's some good stuff right there. See you next week!

Wednesday, February 13, 2008

Living in SimCity

SimCity, one of the most popular electronic games of all time, played an undeniable role in the return to the popular consciousness over the past few decades of urban planning. While the original game succeeded by breaking cities down into their most basic elements (residential, commercial, industrial, institutional, infrastructural, recreational), subsequent versions have become more complex, and more nuanced. And with the most recent version of the game, SimCity Societies (the first version not developed by creator Will Wright and his team at Maxis), came and went with barely a whimper, the franchise is ideally poised for a thorough revamp.

I recently read two posts at Very Spatial that got me thinking about SimCity and its potential for revival. The first of these posts was about mixed reality gaming, and it discussed a Nintendo DS game that allows players to visit a real island north of Tokyo and participate in a treasure hunt, with the handheld gaming system acting as an interface between the real island and the electronic version of the same place. This technology literally breaks down the walls between the player and the game, blending reality and fantasy. The second Very Spatial post focused on using online mapping technology to record personal histories or memories. The rise of mapping as a customizable, highly social tool should not be ignored by anyone interested in developing a city simulation game. Collaboration and customization are powerful selling points when trying to grab the interest of today's young people.

Mix quasi-reality and personalized cartography together and what have you got? Enormous potential. Consider the possibilities: a game could be created that allows people to create an alternate reality version of their neighborhood or their whole city and then upload that alternate reality onto a central server. Using a handheld device, they could then venture out into the city to interact with alternate realities created by other users. Games could cross paths and interact, teams could be built, and stories could intertwine. Social media and a wiki format could allow users to modify games created by other users, and whole alternate mythologies could be built, each one intrinsically tied to the place where it was developed. Gamers could travel to other cities to take part in other games. It's virtual reality without the stupid headgear.

The truly ingenious part of SimCity is that the game is disguised as a simple simulator that allows one to play God by building (and/or destroying) a city. Entire regions become customizable, and whole worlds and cultures imagined. Meanwhile, the game is also teaching players valuable lessons about how and why cities work: houses and factories don't do well next to each other; large buildings create more traffic, but well-planned transit alleviates that pressure; parks and recreational facilities are vital to morale (or "aura" as it was called in SimCity 3000) and public health. These lessons are still important today, but with advanced technology this type of simulator has the ability to teach an entirely new set of lessons.

In truth, the most basic building block of urban civilization -- more basic than residential, commercial, or industrial -- is social interaction. And by looking at cities at this most basic (and, at the same time, complex) level, we see an entirely new set of problems. Gentrification, segregation, resource distribution, community -- all of these issues could be explored through a SimCity game that mixed reality and personal fantasy.

An example: there is a triangular plaza in my neighborhood in Chicago. While it has a fountain and some trees, this scrappy public space has long been a source of frustration for some of my neighbors, who wish that the "Polish Triangle" would be better cared for, and that it could serve as a beautiful public gathering place. In an existing version of SimCity, a player could cover an empty triangular plot with parks and watch the land value of surrounding blocks rise. Imagine a SimCity that allowed users to completely re-design the Polish Triangle so that any player walking through the area could access this visionary public space and interact with it. The lessons learned would not only be more resonant -- they would be more personal, more real, and might actually affect public sentiment and, eventually, political will.

Another recent phenomenon suggests that this kind of gaming technology could be extremely successful if implemented: the Japanese cellphone novel. These novels, written by teens and young adults on their mobiles, have become a major literary movement in Japan, with half of the Top Ten bestseller list from the last year being made up of cellphone novels that were turned into actual print novels. A striking fact about the genre: most cellphone novels eschew details about the setting of the story. “If you limit it to a certain place," an author explained in a recent NY Times article on the subject, "readers won’t be able to feel a sense of familiarity.” Thus, while a core group is creating personalized content -- for free, unless and until their novels are printed -- massive demand is coming from outside of that core. It is a community that anyone can be involved in, and one where you can very easily make the switch between producer and consumer at your leisure.

The same could be done with a hyperlocal, mixed reality version of SimCity. You could import buildings to your neighborhood from around the world. Stick the Eiffel Tower in the middle of Central Park. Walk through Shibuya in the suburbs of Buenos Aires. Ultimately, the most compelling and useful alternate realities would rise to the top, whatever the reason for their popularity. In the future, you might be able to walk up and down your block several times and see it in a completely different way on each lap.

And, if you didn't like any of what you saw, you could change it in an afternoon.

(Photo from the Centre for Education in the Built Environment. The original full-color version can be viewed by clicking the photo.)


Links:
Mixed Reality Gaming In Japan (Very Spatial)

Creating Memories Using Maps (Very Spatial)

Wicker Park's Dirty Doorstep (Chicago Reader)

Thumbs Race as Japan’s Best Sellers Go Cellular (NY Times) (via Smart Mobs)

Friday, February 8, 2008

WEEKEND READING: February 2-8, 2008

Did you know that it can actually rain slush? Like, the rain is semi-frozen, so as it hits the ground it collects and forms massive fraeking rivers of slush in the middle of streets. It's true. It happened in Chicago this week. It was the worst winter weather I've ever seen, and I'm from Wisconsin. By the way, here's your Weekend Reading. :-)

ITEM ONE: Great article on the recent trend in happiness-focused urban policies.

ITEM TWO: Interchange post by Greg Smithsimon about sustainability and the importance of having plans for change "lying around."

ITEM THREE: Strange Maps covers "America: The Mall" with an enlightening essay.

ITEM FOUR: Just discovered a fanastic new blog called Making Maps. Take a gander at this post on the principles of map design.

ITEM FIVE: Pruned covers some fabulously futuristic designs for a park in Venice. (Photo credit)

ITEM SIX: WebUrbanist's "5 Innovative Industrial Designs for Ecological Living" will have you rethinking the way you interact with everyday objects.

ITEM SEVEN: In the realm of Crazy-But-True, there is apparently a group trying to raise $10 billion to build a dome over Chicago to ward off nasty winter weather. After this week, I almost want to contribute. Best part: they've already raised $233,085.

No more slush rain this weekend, but it's supposed to get down to ten degrees Fahrenheit. Winter here sucks, y'all. Hope your weekend is warmer than mine!